Tutorial: Creating a Chrome Ball with PixiEditor 2
I learnt about PixiEditor at the Libre Graphics Meeting in Nuremberg. It looks like the main focus is on creating pixel art for games. However, version 2.0 features a very powerful node graph tool. To compare it with GIMP, I tried to reproduce the Chrome Ball tutorial using PixiEditor. It took me two evenings to learn the necessary skills, as there are significant differences. Firstly, I don't need multiple layers; I can do everything I need to do with one layer and nodes. Even the gradient is a node. The biggest problem was the 'Panorama Projection'. PixiEditor has no filter or function like this. However, it does have a Skia Shader node where you can write your own shader in SKSL, a variant of GLSL. Initially, I tried to map the image around a sphere, which worked after a lot of learning and testing. However, the result was nice but not what I was looking for. Just before giving up, I had the idea of looking into the code of the GIMP/GEGL 'Panorama Projection'...